![]() The commands work in the cfg and in the console (if you created a server via main menu). Originally posted by pizzahut:You can either use max_bots which will fill up the server automatically, or addbot. TFC has a client side menu which is configured using the file "commandmenu.txt" in the tfc folder. E.g.ĪMX Mod X has a server side menu system which you can customise. With admin add-ons like AdminMod or AMX Mod X you use the commands of these mods instead. If you're running a dedicated server, you need to format commands like this: Max_bots 0 (removes the automatically added bots) Max_bots 8 (adds bots until the total number of players is 8) Kickall (removes all manually added bots) Please read the foxbot.cfg and the HTML documentation at the locations mentioned above. You can either use max_bots which will fill up the server automatically, or addbot. Ok thanks but how do I add the bots ( i have foxbot installed on the tfc folder btw) is there a command?Īlso im not really experienced in this "' field" the only bot adding command (TF2) is tf_bot_add (insert number here) would it be something like that? If you join a server, you can't add your own bots. These bots only run when you start (create) a server. creating your own bot way points for a map. A console command list is available in the documentation atĬ:\Program Files (x86)\Steam\SteamApps\common\Half-Life\tfc\addons\foxbot\documentation This will allow you to assign a role (attack / defend / roam) to a bot via team chat. You can also add your Steam ID (which on a local server is "STEAM_ID_LAN") to the file "foxbot_commanders.txt". Ignites environment and enemies within blast radius for a limited amount of time upon explosion.Originally posted by pizzahut:After installing go toĬ:\Program Files (x86)\Steam\SteamApps\common\Half-Life\tfc\addons\foxbot\tfcĪnd edit the file "foxbot.cfg" as you wish. Splash damage does about the same as hits with the Flamethrower.ĭeals massive damage on a four second fuse. Afterburn can increase as fire is concentrated on an enemy It is possibly due to a Pyro being depleted of Asbestos Armor, as all classes come with a special armor type. With the Flamethrower and Napalm Grenade, the situation is not as consistent and not as observable. It is best to use only 3 rockets in this instance if you desire to inflict afterburn damage. ![]() Firing more than three rockets at an enemy does not cause afterburn damage, as the flames cancel out, forcing the player to start burning the enemy again. This is best seen with using the Incendiary Cannon. The afterburn damage seems to be capped.You can also use this gun underwater, or after using a Frag grenade on a medium-light class to finish them off. Use your Single-Barrel Shotgun as a last resort or at really long range.The flame sprites can obstruct enemy vision, especially Snipers, but, obstructing enemy vision this way is not as effective as concing the enemy. Use all of your fire-based weapons to cause confusion among members of the other team.They are also great at disrupting enemies vision and aim. Napalm Grenades are a great area denial tool.Try to play both offensively and defensively depending upon the situation.Demomen and lighter classes have a greater chance of falling to afterburn than a Soldier or HWGuy. Attempting to leave someone to fall to afterburn without using Frag Grenades and/or burning them heavily is rather unwise, especially if they are standing near a resupply bag. The Afterburn of the Pyro in TFC is drastically slower than in Quake Team Fortress.A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades. By hitting your enemies with your different flame weapons, you can stack the afterburn damage.
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